Press & creators

Santa's Legacy press kit

Everything you need to write about, stream or post the game. All assets here are free to use in coverage - no permission needed, no attribution required beyond naming the game and the studio.

Fact sheet

Title
Santa's Legacy
Developer
Pixel Studio
Publisher
Pixel Studio (self-published)
Genre
Idle / incremental village builder
Platform
Windows 10 and 11, on Steam
Players
Single player
Engine
Unity, Universal Render Pipeline
Languages
English, German, French, Spanish, Portuguese (Portugal), Portuguese (Brazil)
Price
To be announced. The demo is free.
Release
To be announced
Steam
store.steampowered.com/app/4006370
Press contact
mironc30@gmail.com

Description

Short: A cosy Christmas idle game about running the North Pole - build an elf village, staff it with elves who have names and opinions, and let it make gifts while you are away.

Long: Santa's Legacy is an idle village builder set at the North Pole. You start on an empty snowfield with two workshops and a handful of elves, and you spend cookies and Christmas spirit turning it into a town that produces gifts around the clock. Every in-game year runs from December 25th to the 31st. On the last day the sleigh leaves with whatever you managed to pack, and what it delivers pays for next year.

The decisions are small and constant. Each workshop's crew has to be split between making gifts and carrying them, and the elves are not interchangeable: they have names, voices and temperaments, and a Diligent elf is worth something different on each side of that line. Where you place a building matters, because neighbours boost each other. Between Christmases you play one of seven minigames, drawn from a shuffle bag so you see all seven before you see any twice, and your score multiplies the year that follows.

Then a blizzard halves your production two days before Christmas, and you find out what your village is really worth.

When a run has given you everything it can, you retire Santa. The years you played convert into Legacy Stars, which buy permanent upgrades - so the next North Pole starts faster than the last one did, and the one after that faster again.

Key features

  • An elf village on a grid, where the right neighbours make the whole town produce more than the sum of its parts.
  • Over 150 named elves with traits - Diligent crafts faster, Swift hauls more - and a workshop inspector that lets you rearrange them by hand.
  • Seven minigames: Cookie Bake, Gift Wrap Rush, Naughty or Nice, Reindeer Rhythm, Sleigh Dash, Pack the Sleigh and the North Pole Mailroom.
  • A forty-skill tree across nine branches, plus a second permanent tree bought with Legacy Stars.
  • Year events, Christmas Orders with deadlines, four delivery routes, elf errands on real-world timers and three challenge-run modifiers.
  • Offline production, capped at four hours and extendable to ten - a night's sleep, not a fortnight.
  • Steam achievements, per-minigame leaderboards and cloud saves.
  • Full gamepad support, and six languages.
  • No ads, no energy timers, no in-app purchases.

Download individual assets

Screenshots

Twelve shots, all in engine

Click to open full size, or take the whole set at 1920px from the press kit above.

About Pixel Studio

Pixel Studio is a small independent studio. We make cosy games with more going on under the hood than the art lets on. Santa's Legacy is our first title.

Monetisation

Santa's Legacy is a one-off purchase. There are no advertisements, no energy meters, no loot boxes and no in-app purchases of any kind. The demo is free and is not time limited - it simply ends after the sixth Christmas.

Permission to monetise videos

Yes, unconditionally. Anyone is granted permission to record, stream and monetise footage of Santa's Legacy, including the demo, on any platform, indefinitely. You do not need to ask.

Contact

Press, review keys and anything else: mironc30@gmail.com. We answer everything.